Interactive Hero Exploration

Choice, Told Through Interaction

Using motion and environment to express the Samurai–Ghost duality.

Best experienced on desktop.

This interaction is not optimized for mobile.

An exploration of cursor-based interaction and environmental motion, built as a personal experiment in Figma Make.

After seeing designers experiment with hover-reveal interactions, I explored how the same idea could feel more intentional and narrative-driven using Figma Make.

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